Momwe mungachepetse kuchuluka kwa ma polygons mu 3ds Max

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Modelling ya Polygonal ndi imodzi mwanjira zotchuka komanso zofala kwambiri zopangira zitsanzo zamitundu itatu. Nthawi zambiri, 3ds Max imagwiritsidwa ntchito pa izi, chifukwa imakhala ndi mawonekedwe oyenera komanso ntchito zambiri.

M'mitundu itatu yoyeserera, apamwamba (poly-poly) ndi otsika-poly (otsika-poly) amasiyanitsidwa. Yoyamba imadziwika ndi mtundu wa geometry yeniyeni, ma bend ofewa, mwatsatanetsatane ndipo nthawi zambiri amagwiritsidwa ntchito pojambula zithunzi zam'mutu, mkati ndi kunja.

Njira yachiwiri imapezeka mumsika wamagetsi, makanema ojambula, komanso pogwira ntchito pamakompyuta ocheperako. Kuphatikiza apo, mitundu yokhala ndi mitundu yotsika imagwiritsidwanso ntchito pamlingo wapakatikati wopanga zojambula zovuta, komanso pazinthu zomwe sizikufuna tsatanetsatane wapamwamba. Zowona za mtunduwo zimachitika pogwiritsa ntchito mawonekedwe.

Munkhaniyi, tikambirana momwe tingapangire kuti ma module akhale ndi ma polygons ochepa momwe angathere.

Tsitsani mtundu waposachedwa kwambiri wa 3ds Max

Zambiri zothandiza: Hotkeys in 3ds Max

Momwe mungachepetse kuchuluka kwa ma polygons mu 3ds Max

Nthawi yomweyo onetsetsani kuti palibe njira "zonse" zosinthira mtundu wapamwamba kuti ukhale wotsika kwambiri. Malingana ndi malamulowo, moduler poyamba ayenera kupanga chinthu china mwatsatanetsatane. Sinthani moyenera kuchuluka kwa ma polygons omwe titha nawo nthawi zina.

1. Tsegulani 3ds Max. Ngati sichinaikidwe pa kompyuta yanu, gwiritsani ntchito malangizo omwe ali patsamba lathu.

Kuyenda: Momwe Mungayikitsire 3ds Max

2. Tsegulani mtundu wovuta wokhala ndi mitundu yambiri ya polygons.

Pali njira zingapo zochepetsera kuchuluka kwa ma polygons.

Kutsekeka kwa paramu

1. Unikani zitsanzo. Ngati ili ndi zinthu zingapo - sanachite bwino kusankha ndi kusankha chinthu chomwe mukufuna kuchepetsa kuchuluka kwa ma polygons.

2. Ngati "Turbosmooth" kapena "Meshsmooth" alipo pamndandanda wazogwiritsa ntchito, sankhani.

3. Pansi pansi "iterations" gawo. Muwona momwe kuchuluka kwa ma polygons kutsika.

Njirayi ndiyosavuta, koma ili ndi drawback - sikuti mtundu uliwonse uli ndi mndandanda wosungidwa waomwe akusintha. Nthawi zambiri, idasinthidwa kukhala mesh ya polygon, kutanthauza kuti, "siyikumbukira" kuti momwe idasinthidwira inaikidwamo.

Kukhathamiritsa kwa gridi

1. Tiyerekeze kuti tili ndi mtundu wopanda mndandanda wazosintha ndipo uli ndi ma polygons ambiri.

2. Sankhani chinthucho ndikugawa chosintha cha MultiRes kuchokera pamndandanda.

3. Tsopano onjezerani mndandanda wazosintha ndikudina pa "Vertex" mmenemo. Sankhani mfundo zonse za chinthucho ndikakanikiza Ctrl + A. Kanikizani batani la "Jambulani" lomwe lili pansi pazenera chosintha.

4. Zitatha izi, zidziwitso zidzapezeka pagulu la malo omwe adalumikizidwa komanso kuchuluka kwa mgwirizano wawo. Ingogwiritsani ntchito mivi kuti muchepetse gawo la "Vert peresenti" kufika pamlingo womwe mukufuna. Zosintha zamtunduwu zikuwonetsedwa nthawi yomweyo!

Ndi njirayi, gululi imakhala yosatsimikizika, ma geometry a chinthu amatha kuphwanyidwa, koma nthawi zambiri njirayi ndiyabwino kwambiri kuchepetsa kuchuluka kwa ma polygons.

Timalimbikitsa kuwerenga: Mapulogalamu a 3D-modelling.

Chifukwa chake tinayang'ana njira ziwiri zosinthira ma mesh a polygon a chinthu mu 3ds Max. Tikukhulupirira kuti phunziroli lidzakupindulitsani ndikukuthandizani kuti mupange zitsanzo zabwino za 3D.

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